Image - 2026-09-26 04:07
EDIT THE FIRST UPLOADED REFERENCE IMAGE. Use the SECOND UPLOADED IMAGE (the ship reference sheet) as the strict design reference for the steamship "ЧЕЛЮСКИН" — exact hull shape, superstructure, funnel, masts and proportions. === TASK === Create a DRAMATIC CLOSE-UP, LOW-ANGLE shot of the steamship "ЧЕЛЮСКИН" crashing into the ice. The camera is positioned at ICE LEVEL, resting directly on the frozen surface of the Arctic ice field — as if the lens were lying flat on the ice, looking up and forward at the oncoming ship. === CAMERA POSITION & COMPOSITION (9:16 VERTICAL) === - The camera lies on the ice, very close to the surface. Ice floes, snow drifts and jagged frozen shards fill the IMMEDIATE FOREGROUND, slightly out of focus, partially blocking the bottom of the frame — this creates an immersive "you are lying on the ice" feeling. - The ship's bow towers above the camera, filling the MIDDLE and UPPER part of the frame — huge, heavy, imposing, looming at a dramatic low angle. - The ship is in the exact moment of impact: its bow has just slammed into the ice, crushing it. Massive slabs of broken ice are thrown up and outward, splintering and cracking, frozen debris flying through the air. - Under the bow, the ice fractures into jagged shards, deep cracks and pressure ridges spreading outward toward the camera. - The ship's bow is slightly tilted upward and listing, showing the strain of the impact. - The ship's name "ЧЕЛЮСКИН" in clean white Cyrillic letters is clearly visible on the hull above the impact point. === THE SHIP (MATCH THE REFERENCE SHEET EXACTLY) === - Dark riveted steel hull with visible panel seams, streaks of rust, salt stains and snow-dusted ice along the waterline and bow. - White multi-deck superstructure with a row of small square portholes, railing-lined walkways, a bridge with windows. - ONE black cylindrical funnel with a WIDE BRIGHT RED band, thick dark grey smoke billowing upward. - Two tall slender masts with rigging lines and small platforms. - Deck details: lifeboats in davits, cargo booms, wooden crates lashed to the deck, anchor chains hanging from the bow. - A few small crew figures in dark winter coats and fur hats visible on the deck, small in scale, bracing against the impact. - NO FLAGS anywhere. Bare masts, no cloth, no banner, no pennant. === ART STYLE — "KLAUS" (2019) 2D ANIMATION AESTHETIC (REMEMBER FOR ALL FRAMES) === - 2D hand-drawn animation. Flat painted shapes with visible brushwork. NOT 3D, NOT photorealistic, NOT anime. - Volumetric cinematic lighting on 2D forms: soft directional golden light, visible light shafts through ice dust, gentle atmospheric haze. - Warm limited palette: amber, honey-gold, terracotta, muted browns, dusty teal and slate-blue shadows. Slightly desaturated, hand-mixed. - Soft gentle edges — no harsh outlines. Shapes blend into the background with airbrushed transitions. - Storybook illustration quality, nostalgic and warm, slightly stylized proportions with expressive simplified features. - Depth through atmospheric perspective, not depth-of-field blur. - Subtle canvas texture and fine grain across the whole image. - Do NOT copy actual characters from the film — only its rendering technique. === LIGHTING & MOOD === - Golden hour: low warm sun near the horizon behind the ship, backlighting the flying ice shards and creating a glowing halo around the hull. - Long amber light raking across the ice toward the camera. - Cool slate-blue shadows in the ice fractures and under the hull. - Painterly clouds in a deepening blue sky with a warm amber band near the horizon. - Mood: violent, dramatic, tragic, cinematic — the moment the ice finally wins. === STRICT CONSTRAINTS === - STRICTLY 9:16 VERTICAL aspect ratio. - ONLY ONE SHIP in the image. - The ship design must match the reference sheet exactly — same funnel, same superstructure, same masts, same hull proportions. - NO flags anywhere. - NO text anywhere except the ship's name "ЧЕЛЮСКИН" on the hull, correctly spelled in Cyrillic. - NO watermarks, NO logos, NO signatures. - NO strange objects, NO unnatural overlaps, NO floating elements.
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