Image - 2026-06-14 15:20
Art style: 3D Pixar. Use the previous scene as continuity reference. New camera angle. Medium cinematic shot focused on Persona 1, Persona 2 and Persona 3. Only four people are visible: * Persona 1 * Persona 2 * Persona 3 * one background officer standing behind Persona 1 near the wall map The large war map remains visible in the background. The command table occupies only the lower foreground of the frame. Persona 1 stands at the head of the table. Persona 2 stands directly opposite Persona 1. Persona 3 stands beside Persona 2, slightly behind him. Persona 1 is visibly irritated. Persona 2 maintains military discipline but looks uncomfortable. Persona 3 quietly observes. Persona 1 speaks sharply: "Comrade Zhukov, step outside and think about it!" Persona 1 delivers the line with restrained anger. During the line: Persona 1 slightly leans forward, eyebrows lowered, jaw tightened. Persona 2 remains silent, briefly lowers his eyes, then looks back at Persona 1. Persona 3 watches the exchange without speaking. The background officer remains motionless. No additional people visible. No crowd. No walking. No dramatic gestures. Slow subtle camera drift toward Persona 1 during the line. Serious wartime atmosphere. Growing tension. Maintain exact facial identity for Persona 1, Persona 2 and Persona 3. 10-second cinematic shot. Vertical 9:16. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Темный кабинет с отделкой из дерева, большой картой фронта и советской символикой. Офицеры изучают документы в строгой, напряженной обстановке.
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