Image - 2026-06-14 07:49
Art style: 3D Pixar. Use STAVKA_reference as the master scene reference. Keep the room composition exactly as shown in STAVKA_reference. Keep: * headquarters room * command table * giant wall map * lighting * furniture * all existing secondary officers Do not remove, replace, move or modify any officer already present in STAVKA_reference. PRIMARY CHARACTERS (MANDATORY): Persona 1 must be visible. Persona 2 must be visible. Persona 3 must be visible. All three primary characters must appear clearly and prominently. Persona 1 is the central figure of the scene. Persona 2 is positioned directly to the left of Persona 1. Persona 3 is positioned slightly behind and beside Persona 2 on the same side of the table. Persona 2 and Persona 3 must both be fully visible. No officer may occupy the position reserved for Persona 2. No officer may occupy the position reserved for Persona 3. The scene focuses primarily on Persona 1, Persona 2 and Persona 3. Secondary officers remain background elements only. Scene: An ongoing wartime military meeting. Everyone is standing. Persona 1 stands behind the head of the command table in front of the large wall map. Persona 2 stands at military attention facing Persona 1. Persona 3 quietly observes the discussion. Persona 1 appears dissatisfied. Persona 2 remains disciplined and serious. Persona 3 remains calm and watchful. The atmosphere is tense. No speaking. No gestures. No pointing. No one is seated. Wide master shot. Full room visible. Strict identity consistency for Persona 1, Persona 2 and Persona 3. Vertical 9:16. 3D Pixar style. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Темный кабинет с отделкой из дерева, большой картой фронта и советской символикой. Офицеры изучают документы в строгой, напряженной обстановке.
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