SHOT 7 (0:15–0:17) — Badge 2: Zero Junk EFFECT: Pop-in (scale 0→110%→100%) + set...
SHOT 7 (0:15–0:17) — Badge 2: Zero Junk EFFECT: Pop-in (scale 0→110%→100%) + settle bounce + glow ring Identical entry mechanic to Shot 6, entering from screen right. Badge positions upper-right of tub. Slight variation: entry arc is diagonal (top-right → settle position) vs Shot 6's horizontal entry — keeps the sequence from feeling repetitive. SOUND: pop SFX (different pitch from Shot 6 — as...
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