Image - 2026-11-15 11:53
Art style: 3D Pixar. Артём walking in the middle ground; София walking further back in the frame; Мия walking in the near foreground. Артём is walking on sidewalk in the middle ground in the background. Torso facing camera. Head facing camera. Eyes on София. In pockets. Focused and confident. Артём wears dark hoodie casual. Partially behind none. София is walking on sidewalk further back in the frame in the foreground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on Мия. Tense. Shocked, nervous. София wears light street casual. Partially behind none. Мия is walking on sidewalk in the near foreground in the foreground. Torso facing camera. Head facing camera. Eyes on offscreen front. Relaxed. Confused. Мия wears dark street casual. Partially behind none. Medium-wide shot at eye level, 9:16. Horizon level. Wide enough to show approaching character in background. Foreground: sidewalk space. Midground: empty path between them. Background: trees and buildings. Key light left, golden hour natural. Long shadows cast back. Focus: Артём. Dominant palette: golden, beige, green, black. SPATIAL LOCK: Artem is smaller in the frame, approaching from the distance between the girls. GAZE LOCK: Артём head facing camera eyes on София; София head in three-quarter turn to screen-left eyes on Мия; Мия head facing camera eyes on offscreen front. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Уютная эстетичная спальня (location): Интерьер спальни в нежно-розовых и белых тонах с мягким освещением от заката и светодиодных лент. В комнате находится кровать с множеством подушек, туалетный столик с зеркалом с подсветкой и кресло в форме ракушки. - Осенняя городская улица в сумерках (location): Современная городская улица с широким тротуаром, украшенная деревьями с золотистой листвой и светящимися гирляндами на фоне заката. Теплые оранжевые и золотые тона отражаются в стеклянных фасадах зданий и на влажной плитке, создавая уютную и магическую атмосферу.
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