Image - 2026-11-12 20:54
Art style: 3D Pixar. Yan, shown full-length from head to feet, standing upright, the entire figure centered with a cloud-city lighthouse rooftop filling the sides around him. A calm, quiet young man in his early twenties, tall and slender with upright, composed posture. Pale fair skin, soft angular face, calm half-lidded dark grey eyes, straight dark near-black hair neatly swept back with a few strands over his forehead. He wears a long deep-navy-blue coat with a high collar and tailored cuffs, a crisp pale shirt beneath, dark fitted trousers and polished dark leather lace-up shoes. One hand adjusts his already-neat cuff — his nervous habit. In his chest pocket a tiny star glows faintly through the fabric. Reserved, faintly warm expression, hint of a hidden smile. Twilight sky, drifting clouds, distant lantern lights, gathering mist below. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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