Image - 2026-11-12 13:50
Art style: 3D Pixar. Artem standing in the near foreground; Dima standing further back in the frame. Space in the large hall. Artem is standing on ice in the near foreground in the midground. Dima is standing on ice further back in the frame in the midground. Extreme wide shot at eye level, 9:16. Horizon middle. Grand scale of the ice grotto. Foreground: smooth ice floor. Midground: massive ice columns. Background: ice stalactites and frost walls. Key light internal_glow, ethereal blue light. Diffuse. Focus: ice formations. Dominant palette: electric blue, crystal white, deep violet. SPATIAL LOCK: space in the large hall. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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