Image - 2026-11-05 19:53
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the environment filling the sides. Artyom, a determined young footballer about eighteen, lean athletic build with wiry muscle and broad shoulders. Fair skin with a faint sun-tan, strong jaw, light stubble, bright hazel eyes, thick dark-brown hair messy and slightly damp, a small old scar above one eyebrow. He wears a well-worn provincial-club kit: a faded blue-and-white jersey with number 10, matching shorts, pulled-up white socks, and scuffed black-and-orange football boots caked with dry mud. In one hand he grips a creased paper letter; his other fist clenches with quiet resolve. His expression is stubborn and hopeful, chin lifted. Setting: a modest small-town training pitch at dusk, patchy grass, a rusty goal and distant low rooftops behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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