Image - 2026-11-05 06:28
Art style: 3D Pixar. Принцесса standing in the near foreground; Принц-лягушка lying in the middle ground. Space between princess and wall. Принцесса is standing on stone floor in the near foreground in the midground. Torso turned screen-right. Head turned screen-right. Eyes on wall. At sides. Calm. Принц-лягушка is lying on stone wall in the middle ground in the foreground. Torso facing away from camera. Head facing away from camera. Eyes on wall. Flattened. Medium shot at eye level, 9:16. Vertical framing, locked off. Key light side left, direct sunlight with soft shadows. Focus: princess calm face and flattened frog. Dominant palette: grey stone, green ivy, warm ochre light. SPATIAL LOCK: space between princess and wall. GAZE LOCK: Принцесса head turned screen-right eyes on wall; Принц-лягушка head facing away from camera eyes on wall. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Принцесса: a self-assured young princess in her early twenties, confident and unbothered. Warm light-olive skin, oval face with high cheekbones, strong level brows, bright hazel eyes and a cool half-smirk of amusement. Thick wavy chestnut hair swept back from her face, falling past her shoulders, a slim gold circlet resting on her brow. Athletic, grounded build with square shoulders. She wears a practical deep-teal gown with a fitted bodice, short structured sleeves, a leather belt and a knee-length split skirt over slim trousers, plus sturdy brown lace-up ankle boots. One hand rests on her hip, the other raised palm-out in a firm "stop" gesture. She stands in a torch-lit stone castle hall, an indignant little frog-prince sulking at the far edge. - Принц-лягушка: on wet stone, a smug amphibian prince centered in frame. He is a plump bright green frog with a slimy sheen, a wide downturned smirking mouth, long webbed toes splayed on the ground as his base, and a soft round belly. On his head sits a tiny crooked golden crown, too small and tilted, catching the light. His big bulging eyes are half-lidded in a falsely pitiful, manipulative expression, one webbed hand pressed theatrically to his chest while the other gestures in sly persuasion. He wears a frayed miniature velvet cape, faded royal purple, draped over narrow shoulders. His posture leans forward, oily and ingratiating, eyebrows raised in crocodile-tear sympathy. Setting: a mossy castle courtyard pond edge at dusk, lily pads and reeds behind him. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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