Image - 2026-10-31 19:52
Art style: Pixar-like 3D. Мариам standing in the near foreground; Мак standing further back in the frame. Мариам is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Мак. Relaxed. Gentle smile. Мак is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Мариам. Relaxed. Attentive. Medium shot at eye level, 9:16. Vertical 9:16 framing. Key light side, soft. Focus: Мариам. Dominant palette: warm cream, beige, soft gold. GAZE LOCK: Мариам head in three-quarter turn to screen-right eyes on Мак; Мак head in three-quarter turn to screen-left eyes on Мариам. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Мариам: Девушка около тридцати лет с мягкими чертами лица, тёмными глазами, длинными волнистыми волосами до плеч. Спокойная доброжелательная улыбка, внимательный взгляд, естественная осанка. Тёплое боковое освещение, фон интерьера творческой студии с рассеянным светом. - Мак: Мальчик лет десяти с круглым лицом, яркими карими глазами, короткой светло-каштановой чёлкой и весёлыми ямочками на щеках. Энергичная мимика, уверенная осанка, живой взгляд, лёгкая улыбка. Освещение тёплое студийное, фон размытый интерьер мультстудии с мягким светом. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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