Image - 2026-10-21 08:54
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in the frame. Artem, a gaunt young man of about twenty-five with a slim, slightly stooped build. His face is thin with hollow sunken cheeks, sharp cheekbones, pale fatigued skin and dark shadowed circles under tired brown eyes. Short messy dark-brown hair, unkempt, with faint stubble along his jaw. He wears a worn grey hoodie over a faded olive t-shirt, loose dark jeans with frayed hems, and scuffed brown sneakers. His shoulders slump and his hands hang anxiously, one clutching a crumpled eviction notice. His expression is weary and worried, brows drawn together. Setting: a cramped dim apartment hallway with cardboard moving boxes stacked against peeling walls behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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