Image - 2026-10-19 16:45
Art style: 3D Pixar. Son running in the middle ground; Father leaning further back in the frame. There is a large space between the running boy and the father on the sofa. Son is running on floor in the middle ground in the foreground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on away_from_camera. Swinging as he runs. Joyful, shouting. Father is leaning on sofa further back in the frame in the background. Torso facing camera. Head facing camera. Eyes on Son. Gripping sofa back. Determined, playful. Wide shot from a low angle, 9:16. Horizon low. Wide shot to show the chase through the room. Midground: beige sofa and coffee table. Background: bookshelves and lamps. Key light multiple lamps in the room, warm, atmospheric glow. Long shadows stretching across the floor. Focus: The running boy. Dominant palette: warm wood, beige, soft yellow, deep shadows. SPATIAL LOCK: There is a large space between the running boy and the father on the sofa. GAZE LOCK: Son head in three-quarter turn to screen-left eyes on away_from_camera; Father head facing camera eyes on Son. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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