Image - 2026-10-16 21:32
Art style: Fantasy Doll 3D. Full-length view, the entire figure visible from head to feet, standing upright, figure centered on the steppe at dusk with rolling grass hills and a nomad camp filling the sides. Kodar is a powerful young Kazakh steppe warrior, broad-shouldered and tall with a thick muscular build. He has a square sun-bronzed face, sharp dark slanted eyes, heavy black brows, high cheekbones, a strong jaw and a thin cunning smirk with a cruel confident glare. Long black hair tied back in a braided topknot, a short black mustache and trimmed beard. He wears a dark crimson-and-black embroidered chapan coat over a leather breastplate, a wide studded belt holding a curved saber and dagger, loose dark trousers and tall worn leather riding boots. Hands resting near his weapon, posture arrogant and menacing.</parameter> <parameter name="real_person">false ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: cinematic 3D CGI render — porcelain doll-like character design with huge expressive eyes and delicate painted features, soft realistic hair strands, worn weathered fabrics, sunlit setting with dappled golden light, shallow depth of field, blurred foliage and floating petals drifting past the camera in the foreground, painterly cinematic colour grading, whimsical fantasy mood. NOT flat 2D cartoon, NOT anime linework, NOT a photorealistic human — a stylised doll-like character in a photoreal-lit 3D world. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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