Image - 2026-10-16 18:53
3D character concept sculpt of a Kanashibari spirit girl, blueprint style, orthographic projection, T-pose, designed for animation and game engine. Neutral studio lighting, no ambient occlusion shadows, solid white background. The character is a beautiful young woman with subtle fox traits: slightly pointed ears and vertical pupils. Her skin is made of pristine white porcelain with a faint blue subsurface scattering glow. Outfit: A white sleeping kimono (yukata). The fabric texture looks like thin ceramic. Deep, clean engraved channels (0.5mm depth) form intricate Russian Gzhel patterns (cobalt blue) mixed with Japanese geometric Asanoha patterns. Face: A smooth, expressionless white kitsune mask painted with dark indigo and charcoal Gzhel patterns resembling spiderwebs and veins. The mask is a separate hard-surface object. Hair: Long, straight black silk hair, parted in the middle, with sharp, clean ends like cut porcelain. Tails: Nine ghostly tails made of black smoke with embedded glowing cobalt shards, posed fanning out symmetrically behind her for clear silhouette. Technical requirements: Watertight mesh, no floating geometry, sharp edges, defined planes, hard surface modeling, A-pose with arms slightly away from the torso, legs straight, visible anatomy under fabric, 8k resolution, extreme detail, ZBrush render.
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