Image - 2026-10-16 13:03
Art style: 3D Pixar. Dust hangs over the fallen wall. Шурик stands holding the hammer in his right hand, covered in grey dust; Кот stands beside him, fur dusty, grey hard hat askew. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - Шурик: royal blue zip-up hoodie, sleeves pushed to mid-forearm, partially unzipped, white short-sleeved t-shirt, dark olive-green cargo trousers, navy blue canvas sneakers with white soles (hoodie zipper visible and partially open; sleeves rolled up showing forearms; cargo pocket detail on trousers) - Кот: royal blue hoodie, hood down, long sleeves, white short-sleeved t-shirt, not visible in frame, not visible in frame, thin gold chain necklace (gold chain necklace at neck; hoodie cuffs slightly pushed up on forearms; white t-shirt visible at neckline beneath blue hoodie)
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