Image - 2026-10-10 12:27
Art style: 3D Pixar. Char_ponchik standing in the near foreground; char_robi standing further back in the frame. Distance of surprise. Char_ponchik is standing on floor in the near foreground in the midground. Eyes on duck. Surprised. Char_robi is standing on floor further back in the frame in the midground. Eyes on duck. Surprised. Medium close-up at eye level, 9:16. Dynamic action shot. Key light front, bright. Focus: duck. Dominant palette: yellow, blue, white. SPATIAL LOCK: distance of surprise. GAZE LOCK: char_ponchik eyes on duck; char_robi eyes on duck. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Пончик и Роби (general): brand asset — use as visual context
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