Image - 2026-10-06 16:06
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the room filling the sides — Lily, a gentle wide-eyed girl of six or seven. Round soft face, large expressive hazel eyes brimming with curiosity, light freckles across her nose, fair skin with rosy cheeks, a small shy mouth. Shoulder-length wavy chestnut hair held back by a simple pastel headband, a few strands loose. Slight, slender child's build, slightly hunched shoulders showing timid hesitation. She wears a soft buttoned cardigan over a pale yellow dress with tiny flower print, white ankle socks and simple round-toed Mary-Jane shoes. One hand reaches tentatively forward as if toward a small animal, the other clutched near her chest, torn between tenderness and fear. Warm cozy home interior behind her, soft daylight. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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