Image - 2026-10-04 21:59
Art style: 3D Cartoon. Bom standing in the centre of frame; Bizy standing in the screen-left third; Dizy standing in the screen-right third. Bom is standing on grass in the centre of frame in the foreground. Torso facing camera. Head facing camera. Eyes on camera. Waving enthusiastically. Fond smile. Bom wears none. Partially behind none. Bizy is standing on grass in the screen-left third in the midground. Torso in three-quarter turn to screen-right. Head facing camera. Eyes on camera. Waving enthusiastically. Fond smile. Bizy wears none. Partially behind none. Dizy is standing on grass in the screen-right third in the midground. Torso in three-quarter turn to screen-left. Head facing camera. Eyes on camera. Waving enthusiastically. Fond smile. Dizy wears none. Partially behind none. Medium close-up at eye level, 16:9. Static. Key light front_center, soft sunset glow. Focus: Bom. Dominant palette: warm sunset pinks, golden yellow, teal. SPATIAL LOCK: Bizy is slightly further back in the depth plane Dizy is slightly further back in the depth plane. GAZE LOCK: Bom head facing camera eyes on camera; Bizy head facing camera eyes on camera; Dizy head facing camera eyes on camera. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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