Image - 2026-10-04 14:13
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with a bright high school hallway of lockers and sunlit windows filling the sides. Felix is a seventeen-year-old boy with warm golden-tan skin, a confident oval face, bright hazel eyes, and a smug raised eyebrow with a smirking half-grin. His hair is thick, wavy and golden-blond, swept back with a styled quiff. Athletic, slightly tall build. He wears a crisp navy blazer with a gold school crest over a white shirt, a loosened red-striped tie, tailored grey trousers, and polished brown leather loafers. One hand tucked in his pocket, the other flicking his collar in a boastful pose, chin lifted proudly. A sleek smartphone peeks from his breast pocket, hinting at his flashy status. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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