Image - 2026-10-04 12:45
Art style: 3D Pixar. A cozy café. Samvel and Lusine are in different parts of the room. They unexpectedly catch sight of each other. The camera smoothly zooms in on their faces. Warm lighting, beautiful highlights on glass tumblers, soft bokeh. Samvel is wearing a black polo shirt, dark blue jeans, and black loafers.Lusine is wearing a light brown linen dress and beige shoes with thin, low heels. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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