Image - 2026-10-03 12:47
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the setting filling the sides. Misha is a kind, slightly shy schoolboy around eleven, with a round friendly face, warm light skin, a small snub nose, and large soft brown eyes under gently raised, bashful eyebrows. His tousled chestnut hair falls in soft bangs across his forehead. Slim, slightly short build with a modest, careful posture. He wears a navy-blue school uniform: a zipped light-grey hoodie over a white collared shirt, dark trousers, and clean white-and-blue sneakers. He clutches a bright red umbrella with both hands, half-opened, offered forward in a hesitant, caring gesture. A gentle, shy half-smile and slightly blushing cheeks. Behind him, a rain-soaked city sidewalk under a grey drizzling sky, wet pavement reflecting soft light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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