Hand-drawn 2D cinematic animation in Klaus (2019) style: painterly forms, volumetric painted ligh...
Hand-drawn 2D cinematic animation in Klaus (2019) style: painterly forms, volumetric painted lighting, soft illustrated shadows, textured brushwork. No 3D, no glossy CGI, no plastic shading. Underwater scene. The sunken ship "ЧЕЛЮСКИН" rests tilted on the rocky seabed, its dark rusted hull, white superstructure, red-banded funnel, masts, and rigging all frozen in place. It does not move, does not rise, does not sink further — it is permanently at rest on the bottom. A continuous stream of small air bubbles rises from the hull and the deck, floating upward in slow, irregular columns and wobbling gently as they climb. A few larger bubbles break away from the portholes and the railing. Bubbles drift upward and out of frame. Nothing else moves. Faint underwater particles and plankton drift slowly through the frame. The water has soft painted depth: warm amber light shafts filter down from the surface, cutting through the blue-green water and striking the ship's deck and funnel. The light shafts shift very slowly. Light caustics ripple gently across the ship's hull and the seabed rocks, changing softly with the water above. Subtle 2D multiplane parallax: foreground rocks and seabed move slowest, the ship is the main focal plane, the distant blue water and light shafts behind it move slightly. Camera performs an extremely slow cinematic dolly forward and slightly to the side, drifting gently past the wreck and revealing more of the hull, anchor, and rigging. Tiny natural drift, no zoom, no rotation, stable composition. Soft painterly transitions between light and shadow. No hard digital gradients, no exaggerated motion, no anime motion, no rubbery deformation. CAMERA SPECIFICATION Hand-drawn 2D multiplane parallax. Extremely slow dolly forward with gentle lateral drift. No zoom, no rotation. PHYSICAL MOTION Bubbles rise from the hull, wobble, and drift upward. Particles float slowly. Light shafts and caustics shift gently. Camera drifts slowly past the wreck. CONTINUITY LOCK Ship hull, superstructure, funnel, masts, rigging, railings, "ЧЕЛЮСКИН" lettering, anchor, seabed rocks — all rigid. Only bubbles, particles, caustics, light shafts, and camera movement allowed. REALISM CONSTRAINTS No morphing, no added elements, no 3D shading, no glossy CGI, no squash-and-stretch, no anime motion, no rubbery deformation, no sudden camera movement. Ship must never move from the seabed. Strictly hand-drawn painterly 2D in Klaus (2019) style.
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