Image - 2026-09-23 13:42
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheets (The Devil + Igor): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep every character exactly on-model — same face, hair, proportions, costume, ornament. ATTACHMENT ORDER: the 1st sheet is THE DEVIL — copy him exactly: a long GOAT-LIKE SKULL for a head, tall CURLING RAM HORNS with ring motifs, a mane of black smoke-flame hair, soot-black skin cracked with glowing ember lines, a tattered CRIMSON-AND-BLACK caftan with chains; head low on a short thick neck. The 2nd sheet is IGOR: about twenty, SHORT light-brown SPIKY hair, clean-shaven, BLACK leather armor with red embroidery and a RED SASH, dark half-cloak, BOTH ARMS WHOLE. The 3rd image is the PREVIOUS FRAME — use it only for the two weapons stuck in the demon's eyes, the light and the colors. ONLY TWO CHARACTERS: the Devil and Igor. Nobody else in the frame. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. CAMERA: a close shot from the side. The demon's head and shoulders fill most of the frame; Igor from the waist up beside it. The demon's arms and legs are out of frame. SCENE: «Swallow This»: The Devil «The Unmaker of Worlds», blinded, has hunched down low, his goat skull lowered almost to Igor's height, jaws gaping wide in a roar. Both his eyes are pierced: Misha's village sword still jutting from his LEFT eye and Artyom's naginata shaft from his RIGHT eye, flat ember light and black smoke-flame motifs spilling from both sockets. Igor «Klinok» has stepped in close: his LEFT hand grips one of the demon's curling ram horns to hold the head steady, and with his RIGHT hand he rams the activated CRYSTAL OF DESTRUCTION — a tall dark-crimson faceted spike of stone blazing from within, throwing flat crimson rays — deep into the demon's open jaws, his arm buried up to the wrist between the fangs. The crystal's crimson light floods out between the teeth and lights Igor's face from below: teeth gritted, eyes hard, no fear. His katana is sheathed at his hip. Forest clearing, carved stone columns, pines, red dusk sky with a black sun. Mood: the end of the monster. NEGATIVE: no ornamental frame, no border, no margins, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text, no crystal on a hilt, no blade on the crystal, no pale teal crystal, no eyes left unhurt, no human demon, no human face on the demon, no long neck, no realistic blood, no gore, no missing arm, no extra arms, no disembodied hands, no twisted anatomy, no katana in his hands, no katana in the demon's hand, no third character.
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