Image - 2026-09-23 12:47
Art style: 3D Pixar. A clearly recognizable likeness of Oliver — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Full-body anthropomorphic sausage man named Oliver. His entire body is made of sausage material, not human skin. He is noticeably poorer and more modest than James: slim build, slightly tired and humble appearance, simple messy haircut. Worn-out faded jeans, old basic sweater over a cheap plain shirt, worn inexpensive sneakers. No watch, no jewelry, no luxury belt, no brands, no expensive accessories. Clothes are clean but visibly old, faded and slightly worn. Modest working-class appearance, shy relaxed posture. Same 3D universe and art style as James, but clearly much poorer. Clean background, full body. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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