Image - 2026-09-22 20:41
Art style: 3D Family. Данеля sitting in the screen-left third; Даяна sitting in the screen-right third; Мама standing in the centre of frame; Папа standing in the centre of frame. Данеля is sitting on chair in the screen-left third in the midground. Head in three-quarter turn to screen-right. Eyes on Даяна. Holding spoon. Joyful with cream on face. Данеля wears creamy-white festive dress. Даяна is sitting on chair in the screen-right third in the midground. Head in three-quarter turn to screen-left. Eyes on Данеля. Holding spoon. Joyful with cream on face. Даяна wears creamy-pink festive dress. Мама is standing on floor in the centre of frame in the background. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Loving amusement. Мама wears powder-pink gown. Папа is standing on floor in the centre of frame in the background. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Amused pride. Папа wears dark suit. Close-up at eye level, 16:9. Locked-off close-up at eye level. Key light from upper left, soft diffused. Focus: children enjoying cake messily. Dominant palette: creamy white, powder pink, soft gold. SPATIAL LOCK: sisters facing each other with cream faces. GAZE LOCK: Данеля head in three-quarter turn to screen-right eyes on Даяна; Даяна head in three-quarter turn to screen-left eyes on Данеля; Мама head in three-quarter turn to screen-left eyes on children; Папа head in three-quarter turn to screen-left eyes on children. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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