Image - 2026-09-22 20:41
Art style: 3D Family. Данеля sitting in the screen-left third; Даяна sitting in the screen-right third; Мама standing in the centre of frame; Папа standing in the centre of frame. Данеля is sitting on chair in the screen-left third in the midground. Head in three-quarter turn to screen-right. Eyes on candle. Resting on table. Curious. Данеля wears creamy-white festive dress. Даяна is sitting on chair in the screen-right third in the midground. Head in three-quarter turn to screen-left. Eyes on candle. Pointing at candle. Encouraging. Даяна wears creamy-pink festive dress. Мама is standing on floor in the centre of frame in the background. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Tender smile. Мама wears powder-pink gown. Папа is standing on floor in the centre of frame in the background. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Proud smile. Папа wears dark suit. Close-up at eye level, 16:9. Locked-off close-up at children's eye level. Key light from candle flame, warm flickering. Focus: teaching to blow out candle. Dominant palette: creamy white, powder pink, warm gold, soft amber. SPATIAL LOCK: sisters sitting side by side at table. GAZE LOCK: Данеля head in three-quarter turn to screen-right eyes on candle; Даяна head in three-quarter turn to screen-left eyes on candle; Мама head in three-quarter turn to screen-left eyes on children; Папа head in three-quarter turn to screen-left eyes on children. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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