Image - 2026-09-22 15:23
Art style: 3D Family. Dima leaning in the middle ground; Yulya running in the near foreground. Dima is leaning on floor in the middle ground in the midground. Torso facing away from camera. Head facing camera. Eyes on air. Flailing. Terrified. Yulya is running on floor in the near foreground in the background. Eyes on jars. Shocked. Flying_jars sits in the middle ground in the foreground. Wide shot from a low angle, 9:16. Horizon high. Extreme low angle for dramatic effect. Foreground: glass jars in mid-air. Background: kitchen ceiling and shelves. Key light overhead, bright. Sharp. Focus: the jars in the air. Dominant palette: bright glass, distorted reflections, warm wood. SPATIAL LOCK: jars are closer to lens than Dima. GAZE LOCK: Dima head facing camera eyes on air; Yulya eyes on jars. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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