Image - 2026-09-21 18:45
Art style: 3D Cartoon. Darina sitting in the near foreground; victoria sitting in the middle ground. Darina is sitting on chair in the near foreground in the foreground. Torso facing away from camera. Head in three-quarter turn to screen-right. Eyes on window. Out of frame. Thoughtful. Darina wears casual home clothes. Partially behind frame edge. Victoria is sitting on unseen in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on darina. Out of frame. Smiling. Victoria wears sporty chic. Partially behind laptop screen border. Medium close-up at seated eye level, 9:16. Over the shoulder focusing on the environment. Key light right, warm golden hour. Focus: window and plants. Dominant palette: golden yellow, emerald green, shadowy brown. SPATIAL LOCK: Darina is in the foreground, Victoria is on the screen in the midground. GAZE LOCK: darina head in three-quarter turn to screen-right eyes on window; victoria head facing camera eyes on darina. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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