Image - 2026-09-21 14:45
Art style: 3D Cartoon. Alexey standing in the middle ground; Maria standing further back in the frame; Hooligan_Leader walking in the near foreground. Visible space between them. Alexey is standing on sand in the middle ground in the midground. Torso turned screen-left. Head turned screen-left. Eyes on Hooligan_Leader. Crossed on chest. Unyielding. Alexey wears outdoors clothes. Partially behind none. Maria is standing on sand further back in the frame in the background. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on Alexey. At sides. Relieved. Maria wears swimsuit. Partially behind none. Hooligan_Leader is walking on sand in the near foreground in the midground. Torso facing away from camera. Head facing away from camera. Eyes on exit. Gesturing to leave. Defeated. Hooligan_Leader wears scruffy. Partially behind none. Wide shot at eye level, 9:16. Horizon middle. The standoff resolved. Foreground: sandy beach. Midground: the confrontation. Background: river and dense forest. Key light top down, bright daylight. Short and dark. Focus: Alexey. Dominant palette: warm sand, dark forest green, bright sky blue. SPATIAL LOCK: visible space between them she is partially hidden by his shoulder. GAZE LOCK: Alexey head turned screen-left eyes on Hooligan_Leader; Maria head in three-quarter turn to screen-left eyes on Alexey; Hooligan_Leader head facing away from camera eyes on exit. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Главарь: Мужчина около 30 лет, среднего роста, с небритым лицом и прищуренными глазами. У него грубые черты лица, на лбу видна глубокая морщина, взгляд недобрый и вызывающий. Волосы спутаны, вид неряшливый. Выглядит как человек, привыкший к конфликтам. Освещение резкое, создающее глубокие тени на лице.
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