Image - 2026-09-17 11:00
Art style: 3D Pixar. Fedor_0 sitting in the screen-left third; inga_1 sitting in the screen-right third. Table width between them. Fedor_0 is sitting on chair in the screen-left third in the foreground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Inga. Reaching for food. Charmed and smiling. Fedor_0 wears light cotton shirt. Inga_1 is sitting on chair in the screen-right third in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Fedor. Offering a crayfish. Playful and welcoming. Inga_1 wears pink summer dress. Medium close-up at seated eye level, 16:9. Over-the-shoulder shot. Key light low sunset sun, golden and soft. Focus: their hands and faces. Dominant palette: ochre, coral, warm gold. SPATIAL LOCK: table width between them. GAZE LOCK: fedor_0 head in three-quarter turn to screen-right eyes on Inga; inga_1 head in three-quarter turn to screen-left eyes on Fedor. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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