Image - 2026-09-17 11:00
Art style: 3D Pixar. Inga_1 sitting in the centre of frame. Inga_1 is sitting on wicker chair in the centre of frame in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on Fedor. Holding a champagne flute. Joyful and radiant. Inga_1 wears pink summer dress. Crayfish_dish sits in the centre of frame in the foreground. Medium-wide shot from a high angle, 16:9. Horizon high. Beautifully composed reveal. Foreground: table with crayfish and champagne. Midground: Inga sitting on the terrace. Background: blurred greenery and sea. Key light top-down sun, sparkling and vibrant. Sharp shadows on the white cloth. Focus: Inga and the champagne glass. Dominant palette: vibrant red, rose pink, pure white. SPATIAL LOCK: dish is on the table before her. GAZE LOCK: inga_1 head in three-quarter turn to screen-left eyes on Fedor. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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