Image - 2026-09-16 20:46
Art style: 3D Pixar. Maya standing in the middle ground. Maya is standing on floor in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on cutting board. Holding knife and dates. Focused. Maya wears undisclosed. Partially behind kitchen island. Cutting_board sits in the middle ground in the foreground. Medium shot at eye level, 9:16. Fixed frame capturing the waist-up of the character and the tabletop. Key light right, soft. Focus: Maya's hands and the dates. Dominant palette: cream, tan, mahogany, white. SPATIAL LOCK: cutting board sits on the counter in front of Maya's torso. GAZE LOCK: Maya head in three-quarter turn to screen-left eyes on cutting board. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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