Image - 2026-09-15 13:57
Art style: 3D Cartoon. Char_1 standing further back in the frame; char_0 walking in the middle ground. Rug visible between them. Char_1 is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on char_0. On door handle. Warm and tired. Char_1 wears casual. Char_0 is walking on floor in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-right. Eyes on char_1. At sides. Happy to be home. Char_0 wears sundress. Wide shot at eye level, 9:16. Horizon middle. Уютный домашний кадр. Foreground: wooden hallway floor. Midground: family in hallway. Background: open door to a cozy living room. Key light indoor lamps, soft golden indoor light. Soft under furniture. Focus: the daughter looking back at her dad. Dominant palette: warm beige, oak wood, soft cream. SPATIAL LOCK: rug visible between them. GAZE LOCK: char_1 head in three-quarter turn to screen-left eyes on char_0; char_0 head in three-quarter turn to screen-right eyes on char_1. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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