Image - 2026-09-15 13:20
Art style: 3D Cartoon. Alina standing in the middle ground; elena standing further back in the frame. Distance of two steps. Alina is standing on floor in the middle ground in the foreground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on elena. Massaging neck. Painful. Elena is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head facing camera. Eyes on alina. Reaching out. Sympathetic. Medium shot at eye level, 9:16. Статичный кадр, подчеркивающий усталость героини. Key light front_left, soft. Focus: Alina's face. Dominant palette: warm beige, soft green, cream. SPATIAL LOCK: distance of two steps. GAZE LOCK: alina head in three-quarter turn to screen-left eyes on elena; elena head facing camera eyes on alina. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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