Image - 2026-09-11 07:09
Art style: 3D Cartoon. Стефания standing in the middle ground; Есения standing further back in the frame; Папа Саша standing in the near foreground. Стефания is standing on pavement in the middle ground in the midground. Torso facing away from camera. Head facing away from camera. Eyes on car. Down. Neutral. Стефания wears default. Partially behind none. Есения is standing on pavement further back in the frame in the foreground. Torso facing camera. Head turned screen-left. Eyes on Стефания. Holding scooter. Curious. Есения wears default. Partially behind none. Папа Саша is standing on pavement in the near foreground in the midground. Torso turned screen-right. Head turned screen-right. Eyes on Стефания. Gesturing. Calling out. Папа Саша wears default. Partially behind none. Wide shot at eye level, 9:16. Horizon level. Wide group shot. Foreground: paved street. Midground: parked car with open trunk. Background: apartment building entrance. Key light top, crisp_morning_light. Sharp. Focus: deep_focus. Dominant palette: urban grey, morning yellow, metallic reflections. SPATIAL LOCK: she is closer to camera than the car. GAZE LOCK: Стефания head facing away from camera eyes on car; Есения head turned screen-left eyes on Стефания; Папа Саша head turned screen-right eyes on Стефания. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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