Image - 2026-09-11 07:09
Art style: 3D Cartoon. Стефания standing in the near foreground; Есения standing further back in the frame. Стефания is standing on ground in the near foreground in the midground. Torso in right profile. Head in right profile. Eyes on Есения. Relaxed. Surprised. Стефания wears default. Partially behind none. Есения is standing on ground further back in the frame in the foreground. Torso in left profile. Head in left profile. Eyes on Стефания. Reaching out. Scrunched up, angry. Есения wears default. Partially behind none. Medium close-up at eye level, 9:16. Static frame focusing on the tap. Key light screen_left, bright. Focus: shallow_depth_of_field. Dominant palette: vibrant green, grey path, warm sunlight tones. SPATIAL LOCK: Есения's hand touches Стефания's forehead. GAZE LOCK: Стефания head in right profile eyes on Есения; Есения head in left profile eyes on Стефания. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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