Image - 2026-09-11 07:09
Art style: 3D Cartoon. Стефания standing in the near foreground; Есения kneeling further back in the frame. Visible space on the floor between them. Стефания is standing on floor in the near foreground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Raised. Joyful. Стефания wears default. Partially behind none. Есения is kneeling on floor further back in the frame in the foreground. Torso in three-quarter turn to screen-left. Head turned screen-left. Eyes on suitcase. Pushing. Determined. Есения wears default. Partially behind none. Wide shot at eye level, 9:16. Horizon level. Static wide shot showing both girls. Foreground: wooden floor with a suitcase. Midground: children's room interior. Background: wall with a large calendar and window. Key light screen_right, soft_and_warm. Sharp. Focus: deep_focus. Dominant palette: pastel pink, light blue, warm wood, sunny yellow. SPATIAL LOCK: visible space on the floor between them. GAZE LOCK: Стефания head facing camera eyes on camera; Есения head turned screen-left eyes on suitcase. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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