Image - 2026-09-09 12:15
Art style: Pixar-like 3D. Char_0 standing in the near foreground; char_2 crouching in the middle ground. Расстояние в два метра между тренером и ученицей. Char_0 is standing on резиновый мат in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Балжан. Скрещены на груди. Строгая сосредоточенность. Char_0 wears черный компрессионный костюм. Char_2 is crouching on резиновый мат in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on вперед. Сжимают гриф. Максимальное усилие. Char_2 wears ярко-синяя майка. Wide shot at eye level, 9:16. Horizon centered. Устойчивая композиция, подчеркивающая масштаб зала. Foreground: черные маты, край стойки для блинов. Midground: силовая рама, атлеты. Background: бетонная стена с логотипом ГЕФЕСТ. Key light top-down, hard. Sharp shadows on the floor. Focus: Балжан и штанга. Dominant palette: #2C3E50, #BDC3C7, #2980B9. SPATIAL LOCK: расстояние в два метра между тренером и ученицей. GAZE LOCK: char_0 head in three-quarter turn to screen-right eyes on Балжан; char_2 head facing camera eyes on вперед. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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