Image - 2026-09-07 15:17
Art style: 3D Pixar. Patient sitting in the near foreground; Glavebukh sitting further back in the frame. The surface of the desk separates them. Patient is sitting on chair in the near foreground in the foreground. Torso in three-quarter turn to screen-right. Head in right profile. Eyes on Glavebukh. Clutching chest. Anxious. Patient wears dark blazer. Glavebukh is sitting on office chair further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head facing camera. Eyes on Patient. Removing glasses. Analytical. Glavebukh wears white lab coat. Partially behind desk. Medium shot at eye level, 9:16. Two-shot focusing on Patient's reaction. Key light left, cool fluorescent. Focus: Patient's face. Dominant palette: muted teal, white, charcoal, skin tones. SPATIAL LOCK: the surface of the desk separates them. GAZE LOCK: Patient head in right profile eyes on Glavebukh; Glavebukh head facing camera eyes on Patient. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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