Image - 2026-09-06 18:14
Art style: 3D Pixar. Lola lying in the middle ground; Mark leaning further back in the frame. Lola is lying on black gym mat in the middle ground in the foreground. Head facing camera. Eyes on Mark. Supporting chin. Charming smirk. Lola wears fixed. Partially behind none. Mark is leaning on floor further back in the frame in the midground. Head in three-quarter turn to screen-left. Eyes on Lola. Reaching out. Laughing. Mark wears fixed. Partially behind none. Close-up from a low angle, 9:16. Камера смотрит на героев снизу, акцентируя внимание на их лицах. Key light top down, warm and bright. Focus: Mark's smiling face. Dominant palette: deep blue, warm orange, steel grey. SPATIAL LOCK: Lola is closer to the lens on the floor. GAZE LOCK: Lola head facing camera eyes on Mark; Mark head in three-quarter turn to screen-left eyes on Lola. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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