Image - 2026-09-05 10:24
Create a smooth, high-contrast grayscale DEPTH MAP for stereogram (SIRDS) generation based on this subject: a graceful mermaid with a flowing tail and long flowing hair. Volumetric 3D Rule (IMPORTANT): - The object must look three-dimensional and rounded, NOT flat. - Render MODERATE, gentle, soft rounded 3D volume across the whole silhouette, brightest along the central raised mass and smoothly darkening toward the sides to model a rounded body. - The brightest core must be a soft glowing gradient (a rounded 3D bulge), NOT a flat white fill; keep a smoky, foggy internal falloff for maximum roundness. Depth Layering & Occlusion Separation (CRITICAL): - Strictly prevent overlapping elements from fusing into a single flat mass: * Foreground focal elements (face and front body) must be clearly separated in brightness from adjacent overlapping framing elements (hair). * Layer Hierarchy: Overlapping or secondary surrounding elements (hair) must be rendered a half-tone darker than the main prominent foreground structure (face) to preserve clear spatial separation. * Distant / Receding Limbs & Details: Any background limbs, back hair, or structures positioned further away from the viewer MUST be distinctly darker (lower luminance) than the main torso/body to prevent them from sticking or blending into the front plane. Contour & Edge Requirements: - The object's OUTER silhouette must have a clearly READABLE edge against the black background — defined, but NOT razor-sharp. - Let the volume gently round off near the border, so the edge reads clearly while the body still looks rounded (readable border + soft volumetric falloff). Key Composition & Framing: - Isolate ONLY the specified object's silhouette, cleanly removing any background elements, frames, or unrelated details. - Sizing & Scale: The object MUST occupy a maximum of 2/3 (66%) of the total canvas both horizontally and vertically. Leave generous, wide empty negative space all around the object. - Perfectly centered composition on a solid pure black background (RGB: 0,0,0). Depth & Luminance Mapping: - Use the FULL tonal range from pure black to pure white for maximum depth separation. - Nearest / Most Prominent Elements (BRIGHTEST WHITE, #FFFFFF): The parts physically closest to the viewer (face, chest). - Mid-Depth Elements (GRADUAL MID-GRAYS): The receding sides, hair layers, and intermediate torso/tail layers fading smoothly to dark grays. - Distant / Furthest Parts of Object (DEEPER DARK GRAYS): Receding extremities, distant arm, and back hair positioned behind the main mass. - Furthest Background (PURE BLACK, #000000): The entire negative space surrounding the object. Technical Requirements for Stereograms: - Render strictly as a continuous, banding-free luminance depth gradient that gives the object a rounded, volumetric 3D shape. - Smooth, soft transitions between depth layers with NO visible steps, bands or posterization. - Absolutely NO colors, NO surface textures, NO lighting shadows, NO cast shadows, NO glow/halo around the object, NO text, and NO fine surface details — ONLY pure height/depth encoding via grayscale brightness.
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