Image - 2026-08-20 05:30
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Dima, a calm 8-year-old boy with a slim, well-coordinated athletic build and attentive, observant hazel eyes. He has fair skin, a neat short chestnut-brown haircut with a slight fringe, softly rounded cheeks and a small quiet smile. He wears a fitted light-blue sports T-shirt, navy athletic shorts with a thin white side stripe, white ankle socks, and grey-and-white lightweight sneakers. His posture is relaxed and balanced, one hand resting lightly on a football beside his foot, weight evenly settled, focused and composed. Behind him a bright indoor sports classroom with green artificial-grass flooring, a flat agility ladder laid out, a basketball and cones nearby, sunlit windows filling the sides. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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