Image - 2026-08-19 11:30
Art style: 3D Pixar. Хлопчик восьми років, худорлявий, з темним коротким волоссям і сумними карими очима. Тонкі риси обличчя, блідий колір шкіри, вираз тихої туги. Сидить за столом або стоїть на автобусній зупинці, руки опущені. Фон домашньої кімнати або лікарняного коридору з м'яким денним світлом.A sweet 7-year-old American boy, full-body character design, slender child proportions, slightly oversized expressive eyes, soft round youthful face, short warm medium-brown hair with a natural slightly messy texture, light skin, gentle innocent facial features, subtle freckles across his nose, expressive brown eyes. He wears a simple mustard-yellow hoodie, dark navy blue school pants, white sneakers with slightly worn soles, and a small dark blue school backpack. He looks like a real child stylized into a premium cinematic 3D animated feature film character, cute but not baby-like, emotionally expressive, natural child proportions, believable hands and feet, soft skin texture. Neutral standing pose, full body visible from head to shoes, arms relaxed naturally at his sides, front three-quarter view, clean light neutral background, studio-quality cinematic lighting, soft shadow underneath, character design reference sheet quality. No glasses, no hat, no jewelry, no facial hair, no makeup, no exaggerated cartoon proportions, no toy-like plastic appearance. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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