Image - 2026-08-18 08:57
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in a bright music classroom with the room filling the sides. Gleb is a stern teenage boy, tall and broad-shouldered with a solid heavy build, pale skin and a square jaw set in a stony, unimpressed expression, thick straight eyebrows lowered, dark short-cropped hair, cool grey eyes staring flatly ahead. He wears a plain dark grey crew-neck sweater over a white collared shirt, straight-cut navy trousers, and simple black lace-up school shoes. Both hands grip a sheet of crumpled musical notes tightly against his chest, knuckles tense. Behind him: composer portraits on the wall, tall windows with soft daylight, music stands and a piano. Serious, humorless posture, chin slightly tucked, unmovable and grim. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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