Image - 2026-08-16 20:36
Art style: Cinematic Realistic. STRICT CINEMATIC LIVE-ACTION PHOTOREALISM ONLY. Use the EXACT approved saved references for: Miley Carter, Adrian Vale, Luca Vale, Evan Vale. Do not redesign faces. Normal human anatomy. Normal eye size. Natural skin pores and imperfections. No CGI. No 3D. No cartoon. No anime. No doll-like faces. No oversized eyes. No plastic skin. CONTINUE EXACTLY FROM SCENE 6. LOCATION: Same exact club corridor from scenes 4, 5 and 6. Do not change into another hallway or room. MILEY WARDROBE LOCK: Miley wears EXACTLY: dark burgundy fitted long-sleeve top, straight black jeans, black ankle boots, small black shoulder bag, silver oval pendant. ABSOLUTELY NO WHITE T-SHIRT. No clothing recoloring. No wardrobe morphing during the shot. Adrian is kneeling beside Miley. Miley remains weak and disoriented. Adrian supports her safely: one arm or hand supports her shoulders / upper back, the other helps steady her head or upper body. He is checking whether she is conscious. He is NOT caressing her romantically. No hand stroking her cheek. No sensual pose. Luca and Evan are nearby and clearly visible enough to preserve the feeling that all three brothers are protecting her. Miley should look exhausted and confused, not glamorously tearful. No beautiful dramatic tears. No romantic lighting. No dreamy atmosphere. The image should feel protective, intimate only in the sense of trust and safety, not romantic. Same realistic corridor light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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