Image - 2026-08-15 07:40
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered in a warm modern living room, tall windows and a sofa filling the sides behind him. Lukas is a man in his mid-thirties, tall and lean-but-solid build, fair skin with a slight warm tan. Oval face with a strong straight jaw, short dark-brown hair combed neatly to one side, close-trimmed stubble beard, thick eyebrows, deep-set hazel eyes narrowed with tense, wounded jealousy, mouth pressed in a hard line. He wears a fitted charcoal-grey henley shirt with sleeves pushed to the forearms, a thin leather-strap watch, dark slim jeans and clean brown leather lace-up shoes. Arms crossed defensively over his chest, shoulders squared, weight forward, protective and possessive stance, brow furrowed with quiet inner conflict. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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