Image - 2026-08-10 19:08
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in a hotel back-of-house corridor with metal shelving and a rolling laundry cart along the sides. Dimitar is a relaxed man in his late 30s, medium-tall with a slightly soft, easygoing build and a bit of a belly. Warm olive skin, a rounded friendly face, a few days of dark stubble, thick messy dark-brown hair, kind droopy brown eyes and a lazy half-smile. He wears the Grand Select Hotel housekeeper uniform: a wrinkled charcoal-grey short-sleeve shirt with rolled cuffs, top button undone, an untucked hotel apron tied loosely and crooked at the waist, dark work trousers, and comfortable scuffed grey sneakers. A cleaning rag hangs from his pocket. His posture is loose and casual, hands in pockets, shoulders shrugged, radiating easy indifference. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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