Image - 2026-08-10 14:14
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Tun Tun is a small, chunky wooden toy character built from smooth rounded wooden blocks stacked into a friendly body. A cube-ish head sits atop a short blocky torso, with stubby cylindrical arms and thick little peg legs ending in small flat rounded wooden feet resting on the floor. Warm honey-toned maple wood with soft visible grain, gently rounded edges, painted rosy dot cheeks, big glossy dark curious eyes, tiny arched eyebrows and a wide cheerful open-mouth smile. A single painted knot-swirl marks his chest. Curious, wide-eyed wondering expression, one arm raised as if pointing at something amazing. Cozy bright family kitchen behind him, warm wooden counter and soft daylight windows. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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