Animate this approved keyframe as a 4-second cinematic live-action shot with synchronized natural...
Animate this approved keyframe as a 4-second cinematic live-action shot with synchronized natural sound. Preserve Uther’s face, armor, hammer, the wounded paladin, the ruined Andorhal environment, ash, smoke, lighting, and overall composition. A ghoul lunges toward the wounded paladin from the side. Uther instantly steps in front of the wounded paladin, shields him with his body, and delivers one heavy hammer strike that knocks the ghoul back. Movement must be short, controlled, and physically believable: one step, one protective block, one single strike, then a brief recovery. Uther’s emotion is focused determination without rage. The wounded paladin stays behind him and does not become the focus. Keep the action readable and compact, no long fight choreography. Camera: medium shot, about 50mm feel, short controlled pan following Uther’s movement, no chaotic shake, no fast zooms, no slow motion. Environment motion: ash lifts slightly from the удар, smoke drifts, cloth moves a little i
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