Image - 2026-08-02 09:22
Create a cinematic, production-grade character design sheet for a director, art department, and animation team. This is an ORIGINAL character built from the description below — no reference photos, so render his appearance precisely and keep it identical in every view. Character name displayed on the sheet: "THE OWNER". Must feel like a high-end animated-feature development board. CORE DIRECTIVE (NON-NEGOTIABLE): No generic layouts, no evenly spaced grids, no symmetry for symmetry's sake. Art-directed, intentional, slightly asymmetrical, generous breathing space. ON-SHEET TEXT: all labels in ENGLISH only, sharp and legible. Do not render any Cyrillic anywhere. CHARACTER IDENTITY: Name: the Owner | Age: 32 | Height: 178 cm | Build: average, slightly slouched posture of a man who does not sleep enough | Design language: Pixar-style 3D animation, appealing simplified shapes, original non-IP design. FACE DESIGN (STRICT — keep identical in every view): short messy dark-brown hair with a persistent cowlick, three-day stubble, tired grey-blue eyes with faint dark circles, a small mole under the RIGHT eye, warm light skin, soft jaw, expressive eyebrows that do most of the acting. PERFORMANCE DIRECTION: reactions play in the eyebrows and shoulders, never big gestures. Always slightly behind the situation. Movement rhythm: unhurried, heavy-footed at home. Idle: rubbing the back of his neck, staring into the middle distance. WARDROBE (unchanging through the whole film): faded navy-blue T-shirt, softened by washing, slightly stretched neckline · soft grey sweatpants with worn knees · barefoot at home. Outdoor layer for ONE shot only: a dark-grey open zip hoodie and a black backpack over the same T-shirt. No watch, no jewellery, no glasses. TURNAROUND (STRICT): full-body front, 3/4 front, side profile, back, 3/4 back. Identical proportions, face, hair and clothing in every view. HEAD STUDIES: Deep sleep · Woken against his will · Sleepy indignation · Patient exasperation · Warm tired smile · Faint unease (looking at something that isn't there). All mid-thought, not posed. LAYOUT: clean art-directed board on a neutral light-grey background. Include a height scale with the cat at ankle height for size reference, English annotation callouts (mole under right eye, cowlick, stretched T-shirt neckline, bare feet), a wardrobe breakdown, a colour palette strip, and small margin production notes. STYLE: Pixar-style high-end 3D animation render — soft rounded appealing shapes, subsurface scattering, warm cinematic global illumination, big readable emotions. Not photorealistic. Warm limited palette: navy blue, warm grey, oak brown, cream, moonlight blue. CONSISTENCY RULE (STRICT): face, proportions, hair, mole placement, clothing and rendering approach identical across all views. No reinterpretation between angles. Ever. Match the rendering style of the Barsik sheet exactly so the two characters read as one film. OUTPUT: high detail, sharp focus, development-ready fidelity for an animated short pitch. 16:9 landscape board.
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